![]() Turn Their Hope to Rot sees you gunning for your opponent’s highest-PL unit, and giving the lucky unit that gets the killing blow 3XP, plus 1 Virulence for your army. This is a fairly easy way to pick up some XP for one or two of your more dangerous units, and the Virulence point isn’t that hard to get. As a bonus, if 7 or more units from your army each got at least 3 kills, you’ll gain a Virulence point. ![]() ![]() Each unit in your army tracks the number of models (not units) they destroyed, and if they get above 7 they gain an XP. The first agenda, Honour the Patron, sees your units trying to meet Nurgle’s sacred tally of 7 kills over the course of the battle. We’ll get to how you’ll spend them later in this review, but you’ll want a steady income of them, especially in the early stages of your campaign as you’re trying to get your army’s unique plague to where you want it. The first thing you’ll notice with the various agendas is that all of them except one give you Virulence Points, a new resource unique to them. But how do they stand up to the other rules released to date? Read on to find out. The Death Guard come with similar fare to the other factions we’ve seen released so far, with a slew of agendas, some upgrades for various units, and their own unique campaign mechanic in their Spreaders of Disease rules. Another Codex, another set of Crusade rules.
0 Comments
Leave a Reply. |